The web, minus the nonsense.

I build fast, durable web applications and systems for people who want software that stays understandable, maintainable, and useful long after trends expire.

  • Zero bloat. Lean architecture without ornamental complexity.
  • Zero unnecessary frameworks. Tools used on purpose, not by habit.
  • Zero fragile dependencies. Fewer moving parts, longer service life.
Highlight project

The Fabled World

The Fabled World is a realtime browser MMO built entirely from scratch, including the engine itself, with a custom renderer, server runtime, networking layer, world simulation, persistence model, and modular game logic for AI, combat, gathering, inventories, and persistent disk-backed zones — all delivered directly through the web without relying on existing engines or frameworks.

Philosophy

Built for longevity

I prefer software that stays understandable years from now: clear structure, predictable behaviour, restrained tooling, and performance treated as a design choice rather than a rescue operation.

Philosophy

Closer to the metal

I speak the language of the web itself: HTTP, browsers, servers, APIs, rendering, caching, forms, and the real constraints that shape production systems.

Philosophy

No ceremony

No dependency theatre. No inflated stack diagrams. Just the smallest, strongest solution that gets the job done and remains pleasant to maintain.

What I build

Systems that hold together

ApplicationsCustom web apps, portals, internal tools
SystemsBackends, APIs, services, integrations
DeliveryFast sites with clean infrastructure
PrioritiesPerformance, clarity, maintainability
EngagementContract, freelance, long-term build work